Apparently UFOs filled the skies over the Great Lakes yesterday afternoon, and the way things are going it seemed entirely possible that WWIII would break out and I’d get wiped off the map. To be perfectly honest, getting an express ticket to my heavenly reward wouldn’t have ruined my day a bit. So while I waited to be abducted or nuked, I watched Mission: Impossible - Fallout (which is on sale at Amazon right now for an excellent price).
Watching a movie about a nuclear bomb did seem in poor taste, yes. But I did it anyway.
I don’t actually remember the first time I saw Fallout, which means I saw it at the theater alone. Going to the movies by myself doesn’t bother me anymore and, since you aren’t supposed to talk while it’s playing, it kinda makes sense unless you plan to go somewhere and talk about it later.
Except for the cat who snored beside me, completely unconcerned about aliens (what does he know, anyway?), I watched it by myself again.
The plot, as usual, is inconsequential. But not incomprehensible. Of course, no one sees these movies for the stories. No, we’re here for the action sequences. Tom Cruise is good about never repeating himself and always raising the bar, whether he actually does his own stunts or not. Two scenes were shot with IMAX cameras, and the 4k disc smoothly transitions to fill screen for those, which I appreciated. The score is also bigger, sweeping and symphonic like a biblical epic of old.
I love that they’ve gone this route, instead of the grittier Fast and Furious street music.
But what I really want to talk about are the storytelling techniques. Mission: Impossible reinvented the franchise with Ghost Protocol, and thus these last three films stand alone as their own sort of trilogy. Each one of the three also uses a different technique to ratchet up the tension, but unless you know what to look for you might miss it. I can’t not see these things.
It’s a blessing, as well as a curse.
Ghost Protocol is all about raising the stakes. Every challenge has new difficulties pop up so that Ethan Hunt is forever playing whack-a-mole. Rogue Nation does a variation on the theme by presenting a bigger challenge as soon as the last one is met. With Fallout, the focus changes yet again (and I don’t just mean the cinematography, which has lots of focus pulling), where they present the characters with two bad options and force them to pick one.
Mission: Impossible - Choices
Ethan has to choose between saving Luther or the uranium. He has to chose between protecting his cover and killing innocent cops, or refusing the job. He has to chose escape, or running down Ilsa (in a nice callback to the last movie). It’s not just him, either. Ilsa has to choose between saving Benji or choking out the bad guy. There are many, many other examples. Add in some nifty double-crosses and improbable solutions, and you’ve got what’s arguably the most clever film in the franchise.
Speaking of the prior films…
Just because this is the third in an unofficial trilogy doesn’t mean that movies one through three don’t matter. The motorcycle chase here is better for our having already seen Hunt’s skills in M:I 2, and in the climax when he’s hanging off the side of the cliff with no gear I knew he was up to the challenge. Ethan’s ex-wife Julia plays a key part in the story, and even helps to add some texture to Hunt’s generally flat character.
It’s a good movie.
I’m just glad the worst interruption I suffered wasn’t an actual nuclear fallout and was instead simply a cat stepping on the remote.